Sunday, October 26, 2014

RRD: Looking for Testers

"Raven Rock Digital needs testers for a very early alpha build of Lockout! The game is in a early state and is very rough around the edges. The point of this testing is to hunt for bugs in the core gameplay logic and to get feedback on the core gameplay mechanics.

We are looking for 2 testers, anyone who helps us with testing in this early state can choose to be added to the credits of the game, will have our eternal thanks, will be invited for future test phases, and as an added bonus will also get a free copy of the full game once it's completed on the platform of their choosing (PC, Mac, IOS (phone or tablet version), or Android(again phone or tablet version)). For every bug found the tester will also receive an additional copy free upon release for a friend or to have a copy on another platform.

The tester will have access to the development build for one week and then it will become locked out (pun intended). They will also need to sign a non-disclosure agreement before receiving access to the development build."


For more Information, check out their page: https://www.facebook.com/RavenRockDigital/timeline
Email: RavenRockDigital@gmail.com


Thursday, October 23, 2014

Launch of a New Game

This week was an exciting week for FGM, as we saw the Android release of Big 4 Productions Redshift. The game is a mobile action/adventure side-scrolling game that features 20+ levels, multiple weapons to use, a painted art style, and a full length original soundtrack. It's great to see ambitious projects like Redshift come out of Fargo, congratulations to the team at Big 4 Productions!




You can download their game on the Google Play Store here.


And game maker Erik Meyer released a teaser screen of his most recent project, an open world game that uses a math learning mechanic. Erik has an awesome pixel art style that he is slowly implementing to recreate a unique 3D world. We are looking forward to hearing more about this exciting project.


Wednesday, October 15, 2014

A note on the launch of FargoGameMakers.com

Very excited to have finally launched the Fargo Game Makers Page. We wanted to make sure that every Game Maker could have access to content beyond just our Facebook group, as not everyone uses Facebook.

The main focus of this page will be to share meet-up dates, re-caps of past speakers, and articles on game-related content for the Fargo area.

Also, if you would like to share your studio/game or freelance website, we have space on the sidebar. This would be a cool opportunity to share your hard work, and to show all the cool game related projects happening in Fargo.  

Send your site link to kweik.design@gmail.com if you would like to be featured.




Tuesday, October 14, 2014

October Meet-up


Hello everyone! Just wanted to recap our meet-up from this weekend for those who couldn't make it.

We changed up the location to the backroom of Atomic Coffee, where we got to listen to CJ Schnase from Wicked Soul Studios, LLC. When asked what role he plays in the studio, CJ talked about "wearing multiple hats", from doing game design, working in Unity, and creating business contracts with others working on the project.

Currently, he is working on a project to take the Gameboy game 'Super Mario Land 2' and re-coloring the entire game in Unity for a potential re-release. He is currently waiting to hear back from Nintendo to see if his project will be approved for future release. 


CJ also shared his expertise on protecting your game ideas by giving us a rundown of his Non-Disclosure Agreement contract. He shared his NDA with everyone in the group, so if interested, there is a download link on the group Facebook page.
 
Thanks again to all who came out to the meet-up, hope to see everyone next month!